Jokes aside, Strong approaches her role just as seriously. “No, we won’t!” insists Strong in Harley Quinn’s high-pitched voice. We hold them now, and we protect them and do the best we can to hold space for the people coming up that love that character, and then someday we’ll pass them onto the next generation.” The reality is that the older I get, the more I am honored to be a part of this legacy that Casey Kasem started.” He continues, “For these iconic characters, somebody started them. “At some point, I really wanted to come off of Shaggy and move to something different. Carrying the Torchīoth actors have plenty to say about their commitment to their characters’ legacies. Maybe not a terribly ethical one, but it’s a start. But I will say that anytime it’s Harley, I don’t get cranky, ‘cause she’s my therapy.” I think it’s more important to have the dialogue matching the action and what’s going on.” She added, “It’s just you for four hours, so even if you’re not doing a million fight sounds, it can be vocally taxing to just speak as you for four hours.
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“Whenever you do for a TV series, you’re typically all together, even during COVID … With video games, there’s so much dialogue, in-play dialogue, fighting dialogue, that it would be pretty insane to have everybody in the same room. Voiceover legend Tara Strong spoke about her experience in the studio playing Harley Quinn. It helps to have so much talent to draw from in order to bring these characters to life. “Is there a gameplay need? Is there a fan need? Are players going to love this character? Those are more of the driving pillars.” With so many characters to choose from, do the devs get carte blanche for which ones they get to use? “There’s not a hard rule or limit for who’s going to be included in the roster,” Byrd tells us. Animated LeBron James from Space Jam: Legacy, as well as the eponymous duo from Rick & Morty, were both announced as playable characters during the convention. He’s not the only one on deck, of course. Where else would he go? What else would he be?”” A Little Loony He’s always been a badass, so here we are in a fighting game, beating up LeBron James. So there is a duality to the character … the bar fight was the inspiration behind a powered-up version of Shaggy.”Īnd who better to cosign on Shaggy than the man himself? Asked if he felt that Shaggy’s journey has all been leading to this, Scream and Scooby-Doo star Matthew Lillard says “Absolutely.
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“There’s a movie that came out not too long ago with a bar fight with Shaggy, and he is not cowardly in that. “Our interpretation is actually canon,” Huynh assures us. This version of Shaggy is a clear nod to the Ultra Instinct Shaggy meme that went viral in 2019. Take Shaggy, the dog food-gulping beatnik who brings a meme-y level of fighting prowess to the game. That doesn’t mean you can’t show a side to them that some people may not have considered, though. “At the end of the day, we wanna make stuff that’s really different, that you don’t normally see in a fighting game, and that’s true and authentic to the characters, and that brings the love of the characters to life.” 1% Of His Power
“It’s been a dream, honestly, working with Warner, because they really understand their characters,” says Huynh.
The team at MultiVersus has to honor all three types of players, and doing so is no small feat. Departing too much from the aesthetic, disposition, and overall vibe of a beloved toon can totally take this player out of the game. These players will balk at any interpretation of the characters that doesn’t align with their concept of who those characters are. Whether it’s someone they could relate to in their formative years or just their favorite from a recent TV show, some people will pick up the game for the singular novelty of playing as the Iron Giant. These are the players who will crunch the numbers and push the game to its limits to achieve frame-perfect play, discovering new strategies and combos to deploy against their opponents in the competitive scene.īut then there’s the nostalgia crowd, the ones who are here because of their love for one or more of the characters. And for some players, that’s as deep as they’re willing to go, playing a few low-stakes rounds at a party.įor others–the fighting game fanatics–there’s got to be a mechanical appeal as well. At its heart, it’s not unlike smashing your action figures against each other in the sandbox. franchises and dropping them into a cage match. Though the course and scope of their involvement with the game differs, legacy is always at the forefront.Ī game like MultiVersus can’t be too self-serious, given how it involves plucking characters from multiple Warner Bros. One thing the creative team behind MultiVersus always has in mind is legacy.įandom sat down at San Diego Comic-Con with game director Tony Huynh, executive producer Sheloman Byrd, and voice actors Tara Strong and Matthew Lillard.